Publicaciones (32) Publicaciones de INMACULADA COMA TATAY

2023

  1. Ciencia ciudadana y datos abiertos en un proyecto artístico-tecnológico

    TECHNO REVIEW: International Technology, Science and Society Review / Revista Internacional de Tecnología, Ciencia y Sociedad, Vol. 13, Núm. 4, pp. 3

  2. Citizen Science and Open Data in an Artistic-Technological Project

    TECHNO Review. International Technology, Science and Society Review / Revista Internacional de Tecnología, Ciencia y Sociedad, Vol. 13, Núm. 4

  3. Potenciando la motivación mediante la diversificación de juegos y grupos

    Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 8, pp. 399-402

2022

  1. Ludificación de datos abiertos a través de un proyecto tecnológico y artístico

    CUICIID 2022: congreso Internacional sobre Comunicación, Innovación, Investigación y Docencia. Libro de actas

2019

  1. FI-AR learning: a web-based platform for augmented reality educational content

    Multimedia Tools and Applications, Vol. 78, Núm. 5, pp. 6093-6118

2017

  1. A multi-projector calibration method for virtual reality simulators with analytically defined screens

    Journal of Imaging, Vol. 3, Núm. 2

  2. Applying Particle Swarm Optimization to the Motion-Cueing-Algorithm Tuning Problem

    PROCEEDINGS OF THE 2017 GENETIC AND EVOLUTIONARY COMPUTATION CONFERENCE COMPANION (GECCO'17 COMPANION)

  3. Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum

    Computers and Graphics (Pergamon), Vol. 69, pp. 92-103

  4. Optimization of 3-DOF parallel motion devices for low-cost vehicle simulators

    Journal of Advanced Mechanical Design, Systems and Manufacturing, Vol. 11, Núm. 2

  5. Trajectes formatius i professions

    Futura, Núm. 34, pp. 5-20

2016

  1. A novel dynamic multi-model relevance feedback procedure for content-based image retrieval

    Neurocomputing, Vol. 208, pp. 99-107

  2. Towards a simulation-based tuning of motion cueing algorithms

    Simulation Modelling Practice and Theory, Vol. 67, pp. 137-154

2015

  1. Motion-cuing algorithms: Characterization of users' perception

    Human Factors, Vol. 57, Núm. 1, pp. 144-162

  2. Virtual avatar signing in real time as classroom support for deaf students

    Recent Advances in Language and Communication (Nova Science Publishers, Inc.), pp. 135-150

2014

  1. Towards an extensible simulator of real motion platforms

    Simulation Modelling Practice and Theory, Vol. 45, pp. 50-61

2013

  1. On the characterization of a speed-boat motion for real-time motion cueing

    GRAPP 2013 IVAPP 2013 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications

  2. Virtual avatars signing in real time for deaf students

    GRAPP 2013 IVAPP 2013 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications

2012

  1. A Kinect-based Augmented Reality system for individuals with autism spectrum disorders

    GRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications

  2. A POSTER SYMPOSIUM AS A TOOL FOR THE DEVELOPMENT OF TRANSVERSAL COMPETENCES IN THE COURSE OF HUMAN-COMPUTER INTERACTION

    EDULEARN12: 4TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES