INMACULADA
COMA TATAY
TITULAR DE UNIVERSIDAD
Publicaciones (32) Publicaciones de INMACULADA COMA TATAY
2024
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The Mediterranean forest in a science museum: engaging children through drawings that come to life in a virtual world
Multimedia Tools and Applications
2023
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Ciencia ciudadana y datos abiertos en un proyecto artístico-tecnológico
TECHNO REVIEW: International Technology, Science and Society Review / Revista Internacional de Tecnología, Ciencia y Sociedad, Vol. 13, Núm. 4, pp. 3
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Citizen Science and Open Data in an Artistic-Technological Project
TECHNO Review. International Technology, Science and Society Review / Revista Internacional de Tecnología, Ciencia y Sociedad, Vol. 13, Núm. 4
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Potenciando la motivación mediante la diversificación de juegos y grupos
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 8, pp. 399-402
2022
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Ludificación de datos abiertos a través de un proyecto tecnológico y artístico
CUICIID 2022: congreso Internacional sobre Comunicación, Innovación, Investigación y Docencia. Libro de actas
2019
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FI-AR learning: a web-based platform for augmented reality educational content
Multimedia Tools and Applications, Vol. 78, Núm. 5, pp. 6093-6118
2017
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A multi-projector calibration method for virtual reality simulators with analytically defined screens
Journal of Imaging, Vol. 3, Núm. 2
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Applying Particle Swarm Optimization to the Motion-Cueing-Algorithm Tuning Problem
PROCEEDINGS OF THE 2017 GENETIC AND EVOLUTIONARY COMPUTATION CONFERENCE COMPANION (GECCO'17 COMPANION)
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Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum
Computers and Graphics (Pergamon), Vol. 69, pp. 92-103
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Optimization of 3-DOF parallel motion devices for low-cost vehicle simulators
Journal of Advanced Mechanical Design, Systems and Manufacturing, Vol. 11, Núm. 2
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Trajectes formatius i professions
Futura, Núm. 34, pp. 5-20
2016
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A novel dynamic multi-model relevance feedback procedure for content-based image retrieval
Neurocomputing, Vol. 208, pp. 99-107
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Towards a simulation-based tuning of motion cueing algorithms
Simulation Modelling Practice and Theory, Vol. 67, pp. 137-154
2015
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Motion-cuing algorithms: Characterization of users' perception
Human Factors, Vol. 57, Núm. 1, pp. 144-162
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Virtual avatar signing in real time as classroom support for deaf students
Recent Advances in Language and Communication (Nova Science Publishers, Inc.), pp. 135-150
2014
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Towards an extensible simulator of real motion platforms
Simulation Modelling Practice and Theory, Vol. 45, pp. 50-61
2013
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On the characterization of a speed-boat motion for real-time motion cueing
GRAPP 2013 IVAPP 2013 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications
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Virtual avatars signing in real time for deaf students
GRAPP 2013 IVAPP 2013 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications
2012
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A Kinect-based Augmented Reality system for individuals with autism spectrum disorders
GRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications
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A POSTER SYMPOSIUM AS A TOOL FOR THE DEVELOPMENT OF TRANSVERSAL COMPETENCES IN THE COURSE OF HUMAN-COMPUTER INTERACTION
EDULEARN12: 4TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES