Juegos serios como instrumento facilitador del aprendizajeevidencia empírica
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Universitat de València
info
ISSN: 1012-1587
Année de publication: 2015
Número: 3
Pages: 1201-1220
Type: Article
D'autres publications dans: Opción: Revista de Ciencias Humanas y Sociales
Résumé
The main objective of this paper is to provide empirical evidence about the effectiveness of serious games in university teaching. To this end, management simulations developed by the Massachusetts Institute of Technology were implemented in one subject from the Faculty of Economics of the University of Valencia, in the academic year 2014- 2015. The opinion of students on this methodology was gathered using a questionnaire. The main conclusion was that with this tool the students were motivated and focused in these activities, which allowed to achieve the learning objectives of the course.