Publicaciones en las que colabora con Mariano Alcañiz Raya (77)

2017

  1. A VR-based serious game to regulate joy in adolescents: A comparison of different devices

    Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

2014

  1. A functional magnetic resonance imaging assessment of small animals' phobia using virtual reality as a stimulus

    Journal of Medical Internet Research, Vol. 16, Núm. 6

  2. A functional magnetic resonance imaging assessment of small animals' phobia using virtual reality as a stimulus

    JMIR Serious Games, Vol. 2, Núm. 1

  3. An fMRI study to analyze neural correlates of presence during virtual reality experiences

    Interacting with Computers, Vol. 26, Núm. 3, pp. 269-284

  4. Work in progress

    Annual Review of Cybertherapy and Telemedicine 2014: Positive Change: Connecting the Virtual and the Real (IOS Press), pp. 152

2013

  1. An E-health system for promoting wellbeing in the elderly: The butler system

    User-Driven Healthcare: Concepts, Methodologies, Tools, and Applications (IGI Global), pp. 838-852

  2. Effects of virtual reality during exercise in children

    Journal of Universal Computer Science, Vol. 19, Núm. 9, pp. 1199-1218

  3. Efficacy and acceptability of an Internet platform to improve the learning of nutritional knowledge in children: The ETIOBE mates

    Health Education Research, Vol. 28, Núm. 2, pp. 234-248

  4. FMRI assessment of small animals' phobia using virtual reality as stimulus

    Proceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2013

  5. Using virtual reality and mood-induction procedures to test products with consumers of ceramic tiles

    Computers in Human Behavior, Vol. 29, Núm. 3, pp. 648-653

2012

  1. Could virtual reality be an effective tool to combat obesity and sedentariness in children? Results from two research studies

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. GameTeen: New tools for evaluating and training emotional regulation strategies

    Annual Review of CyberTherapy and Telemedicine, Vol. 10, pp. 334-338

  3. Smiling is fun: A coping with stress and emotion regulation program

    Annual Review of CyberTherapy and Telemedicine, Vol. 10, pp. 123-127