Publicaciones en las que colabora con Beatriz Rey Solaz (22)

2017

  1. A VR-based serious game to regulate joy in adolescents: A comparison of different devices

    Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

2013

  1. FMRI assessment of small animals' phobia using virtual reality as stimulus

    Proceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2013

2012

  1. GameTeen: New tools for evaluating and training emotional regulation strategies

    Annual Review of CyberTherapy and Telemedicine, Vol. 10, pp. 334-338

2011

  1. A user-friendly tool for detecting the stress level in a person's daily life

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Analyzing the level of presence while navigating in a virtual environment during an fMRI Scan

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2007

  1. EMMA: An adaptive display for virtual therapy

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2006

  1. Changing induced moods via virtual reality

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Using an adaptive display for the treatment of emotional disorders: A preliminary analysis of effectiveness

    Conference on Human Factors in Computing Systems - Proceedings

2004

  1. Immersion and emotion: Their impact on the sense of presence

    Cyberpsychology and Behavior, Vol. 7, Núm. 6, pp. 734-741