ROSA MARIA
BAÑOS RIVERA
CATEDRÁTICO/A DE UNIVERSIDAD
Beatriz
Rey Solaz
Publications dans lesquelles il/elle collabore avec Beatriz Rey Solaz (22)
2017
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A VR-based serious game to regulate joy in adolescents: A comparison of different devices
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2016
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A game for emotional regulation in adolescents: The (body) interface device matters
Computers in Human Behavior, Vol. 57, pp. 267-273
2015
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A VR-based serious game for studying emotional regulation in adolescents
IEEE Computer Graphics and Applications, Vol. 35, Núm. 1, pp. 65-73
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How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers
Computers in Human Behavior, Vol. 43, pp. 101-111
2014
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A functional magnetic resonance imaging assessment of small animals' phobia using virtual reality as a stimulus
JMIR Serious Games, Vol. 2, Núm. 1
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A functional magnetic resonance imaging assessment of small animals' phobia using virtual reality as a stimulus
Journal of Medical Internet Research, Vol. 16, Núm. 6
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An fMRI study to analyze neural correlates of presence during virtual reality experiences
Interacting with Computers, Vol. 26, Núm. 3, pp. 269-284
2013
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FMRI assessment of small animals' phobia using virtual reality as stimulus
Proceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2013
2012
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GameTeen: New tools for evaluating and training emotional regulation strategies
Annual Review of CyberTherapy and Telemedicine, Vol. 10, pp. 334-338
2011
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A user-friendly tool for detecting the stress level in a person's daily life
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Analyzing the level of presence while navigating in a virtual environment during an fMRI Scan
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2010
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Contributions of functional magnetic resonance in the field of psychological treatments with virtual reality
Annual Review of CyberTherapy and Telemedicine, Vol. 8, Núm. 1, pp. 157-160
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Contributions of functional magnetic resonance in the field of psychological treatments with virtual reality
Studies in Health Technology and Informatics
2007
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EMMA: An adaptive display for virtual therapy
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2006
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Changing induced moods via virtual reality
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Using an adaptive display for the treatment of emotional disorders: A preliminary analysis of effectiveness
Conference on Human Factors in Computing Systems - Proceedings
2005
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Mixing realities? An application of augmented reality for the treatment of cockroach phobia
Cyberpsychology and Behavior, Vol. 8, Núm. 2, pp. 162-171
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Preliminary study on the use of an adaptive display for the treatment of emotional disorders
PsychNology Journal, Vol. 3, Núm. 1, pp. 101-112
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The third pole of the sense of presence: Comparing virtual and imagery spaces
PsychNology Journal, Vol. 3, Núm. 1, pp. 90-100
2004
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Immersion and emotion: Their impact on the sense of presence
Cyberpsychology and Behavior, Vol. 7, Núm. 6, pp. 734-741