MAJA EWA
WRZESIEN -
PROF. PERMANENTE LABORAL PPL
Universidad Politécnica de Valencia
Valencia, EspañaUniversidad Politécnica de Valencia-ko ikertzaileekin lankidetzan egindako argitalpenak (21)
2017
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A VR-based serious game to regulate joy in adolescents: A comparison of different devices
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2016
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A game for emotional regulation in adolescents: The (body) interface device matters
Computers in Human Behavior, Vol. 57, pp. 267-273
2015
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A VR-based serious game for studying emotional regulation in adolescents
IEEE Computer Graphics and Applications, Vol. 35, Núm. 1, pp. 65-73
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Assessing brain activations associated with emotional regulation during virtual reality mood induction procedures
Expert Systems with Applications, Vol. 42, Núm. 3, pp. 1699-1709
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How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers
Computers in Human Behavior, Vol. 43, pp. 101-111
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Towards a Virtual Reality- and Augmented Reality-Mediated Therapeutic Process model: a theoretical revision of clinical issues and HCI issues
Theoretical Issues in Ergonomics Science, Vol. 16, Núm. 2, pp. 124-153
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Treating small animal phobias using a projective-augmented reality system: A single-case study
Computers in Human Behavior, Vol. 49, pp. 343-353
2014
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A pilot evaluation of a therapeutic game applied to small animal phobia treatment
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2013
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How technology influences the therapeutic process: Evaluation of the patient-therapist relationship in augmented reality exposure therapy and in vivo exposure therapy
Behavioural and Cognitive Psychotherapy, Vol. 41, Núm. 4, pp. 505-509
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The therapeutic lamp: Treating small-animal phobias
IEEE Computer Graphics and Applications, Vol. 33, Núm. 1, pp. 80-86
2012
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Evaluation of the quality of collaboration between the client and the therapist in phobia treatments
Interacting with Computers, Vol. 24, Núm. 6, pp. 461-471
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GameTeen: New tools for evaluating and training emotional regulation strategies
Annual Review of CyberTherapy and Telemedicine, Vol. 10, pp. 334-338
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Virtual representations of the self: Engaging teenagers in emotional regulation strategies learning
Annual Review of CyberTherapy and Telemedicine, Vol. 10, pp. 248-252
2011
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How technology influences the therapeutic process: A comparative field evaluation of augmented reality and in vivo exposure therapy for phobia of small animals
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Input devices in mental health applications: Steering performance in a virtual reality paths with wiimote
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Mixing psychology and HCI in evaluation of augmented reality Mental Health technology
Conference on Human Factors in Computing Systems - Proceedings
2010
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Analysis of distributed-collaborative activity during augmented reality exposure therapy for cockroach phobia
Studies in Health Technology and Informatics
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Analysis of distributed-collaborative activity during augmented reality exposure therapy for cockroach phobia
Annual Review of CyberTherapy and Telemedicine, Vol. 8, Núm. 1, pp. 107-111
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Learning ecology issues of the mediterranean sea in a virtual aquatic world - pilot study
Journal of Cyber Therapy and Rehabilitation, Vol. 3, Núm. 3, pp. 255-260
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Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project
Computers and Education, Vol. 55, Núm. 1, pp. 178-187