Publications in collaboration with researchers from Universidad Politécnica de Valencia (21)

2017

  1. A VR-based serious game to regulate joy in adolescents: A comparison of different devices

    Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

2014

  1. A pilot evaluation of a therapeutic game applied to small animal phobia treatment

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2012

  1. Evaluation of the quality of collaboration between the client and the therapist in phobia treatments

    Interacting with Computers, Vol. 24, Núm. 6, pp. 461-471

  2. GameTeen: New tools for evaluating and training emotional regulation strategies

    Annual Review of CyberTherapy and Telemedicine, Vol. 10, pp. 334-338

  3. Virtual representations of the self: Engaging teenagers in emotional regulation strategies learning

    Annual Review of CyberTherapy and Telemedicine, Vol. 10, pp. 248-252

2011

  1. How technology influences the therapeutic process: A comparative field evaluation of augmented reality and in vivo exposure therapy for phobia of small animals

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Input devices in mental health applications: Steering performance in a virtual reality paths with wiimote

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Mixing psychology and HCI in evaluation of augmented reality Mental Health technology

    Conference on Human Factors in Computing Systems - Proceedings