Effect of a gamified education intervention with kahoot! tool on kinesitherapy subject results

  1. R. Martín-San Agustín
  2. N. Moreno-Segura
  3. A. Escriche-Escuder
  4. B. Tronchoni-Crespo
  5. M.P. Sánchez-Martínez
Libro:
EDULEARN21 Proceedings: 13th International Conference on Education and New Learning Technologies (July 5th-6th, 2021, Online)
  1. Gómez Chova, L. (coord.)
  2. López Martínez, A. (coord.)
  3. Candel Torres, I. (coord.)

Editorial: IATED Academy

ISBN: 978-84-09-31267-2

Año de publicación: 2021

Páginas: 1666-1669

Congreso: EDULEARN: International Conference on Education and New Learning Technology (13. 2021. null)

Tipo: Aportación congreso