Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum

  1. Gimeno, J.J.
  2. Portalés, C.
  3. Coma, I.
  4. Fernández, M.
  5. Martínez, B.
Revue:
Computers and Graphics (Pergamon)

ISSN: 0097-8493

Année de publication: 2017

Volumen: 69

Pages: 92-103

Type: Article

DOI: 10.1016/J.CAG.2017.09.001 GOOGLE SCHOLAR