Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum

  1. Gimeno, J.J.
  2. Portalés, C.
  3. Coma, I.
  4. Fernández, M.
  5. Martínez, B.
Aldizkaria:
Computers and Graphics (Pergamon)

ISSN: 0097-8493

Argitalpen urtea: 2017

Alea: 69

Orrialdeak: 92-103

Mota: Artikulua

DOI: 10.1016/J.CAG.2017.09.001 GOOGLE SCHOLAR