Publicaciones en las que colabora con MIGUEL LOZANO IBAÑEZ (23)

2014

  1. Accelerating collision detection for large-scale crowd simulation on multi-core and many-core architectures

    International Journal of High Performance Computing Applications, Vol. 28, Núm. 1, pp. 33-49

  2. Characterization of the jason multiagent platform on multicore processors

    Scientific Programming, Vol. 22, Núm. 1, pp. 21-35

  3. Design of an ICT tool for decision making in social and health policies

    Healthcare Administration: Concepts, Methodologies, Tools, and Applications (IGI Global), pp. 997-1014

  4. Towards a simulator of integrated long-term care systems for elderly people

    International Journal on Artificial Intelligence Tools, Vol. 23, Núm. 1

2013

  1. A read-copy update based parallel server for distributed crowd simulations

    Journal of Supercomputing

  2. A scalable multiagent system architecture for interactive applications

    Science of Computer Programming

  3. Design of an ICT tool for decision making in social and health policies

    Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services (IGI Global), pp. 802-819

2012

  1. Population dynamics visualization

    22nd Spanish Computer Graphics Conference, CEIG 2012

2011

  1. A distributed visualization system for crowd simulations

    Integrated Computer-Aided Engineering, Vol. 18, Núm. 4, pp. 349-363

  2. Workload balancing in distributed crowd simulations: The partitioning method

    Journal of Supercomputing, Vol. 58, Núm. 2, pp. 261-269

2010

  1. A GPU-Based Multi-agent System for Real-Time Simulations

    ADVANCES IN PRACTICAL APPLICATIONS OF AGENTS AND MULTIAGENT SYSTEMS

  2. A GPU-based multi-agent system for real-time simulations

    Advances in Intelligent and Soft Computing

  3. A comparative study of partitioning methods for crowd simulations

    Applied Soft Computing Journal, Vol. 10, Núm. 1, pp. 225-235

  4. EVALUATING JASON FOR DISTRIBUTED CROWD SIMULATIONS

    ICAART 2010: PROCEEDINGS OF THE 2ND INTERNATIONAL CONFERENCE ON AGENTS AND ARTIFICIAL INTELLIGENCE, VOL 2: AGENTS

  5. Evaluating Jason for distributed crowd simulations

    ICAART 2010 - 2nd International Conference on Agents and Artificial Intelligence, Proceedings

  6. Sociable behaviors in virtual worlds

    Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management (IGI Global), pp. 123-139

  7. Tuning Java to run interactive multiagent simulations over Jason

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2009

  1. A new system architecture for crowd simulation

    Journal of Network and Computer Applications, Vol. 32, Núm. 2, pp. 474-482

2008

  1. A scalable architecture for crowd simulation: Implementing a parallel action server

    Proceedings of the International Conference on Parallel Processing

  2. Improving the performance of partitioning methods for crowd simulations

    Proceedings - 8th International Conference on Hybrid Intelligent Systems, HIS 2008