JUAN MANUEL
ORDUÑA HUERTAS
CATEDRÁTICO/A DE UNIVERSIDAD
MIGUEL
LOZANO IBAÑEZ
PROF. PERMANENTE LABORAL PPL
Publications by the researcher in collaboration with MIGUEL LOZANO IBAÑEZ (23)
2014
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Accelerating collision detection for large-scale crowd simulation on multi-core and many-core architectures
International Journal of High Performance Computing Applications, Vol. 28, Núm. 1, pp. 33-49
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Characterization of the jason multiagent platform on multicore processors
Scientific Programming, Vol. 22, Núm. 1, pp. 21-35
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Design of an ICT tool for decision making in social and health policies
Healthcare Administration: Concepts, Methodologies, Tools, and Applications (IGI Global), pp. 997-1014
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Towards a simulator of integrated long-term care systems for elderly people
International Journal on Artificial Intelligence Tools, Vol. 23, Núm. 1
2013
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A read-copy update based parallel server for distributed crowd simulations
Journal of Supercomputing
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A scalable multiagent system architecture for interactive applications
Science of Computer Programming
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Design of an ICT tool for decision making in social and health policies
Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services (IGI Global), pp. 802-819
2012
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Population dynamics visualization
22nd Spanish Computer Graphics Conference, CEIG 2012
2011
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A distributed visualization system for crowd simulations
Integrated Computer-Aided Engineering, Vol. 18, Núm. 4, pp. 349-363
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Workload balancing in distributed crowd simulations: The partitioning method
Journal of Supercomputing, Vol. 58, Núm. 2, pp. 261-269
2010
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A GPU-Based Multi-agent System for Real-Time Simulations
ADVANCES IN PRACTICAL APPLICATIONS OF AGENTS AND MULTIAGENT SYSTEMS
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A GPU-based multi-agent system for real-time simulations
Advances in Intelligent and Soft Computing
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A comparative study of partitioning methods for crowd simulations
Applied Soft Computing Journal, Vol. 10, Núm. 1, pp. 225-235
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EVALUATING JASON FOR DISTRIBUTED CROWD SIMULATIONS
ICAART 2010: PROCEEDINGS OF THE 2ND INTERNATIONAL CONFERENCE ON AGENTS AND ARTIFICIAL INTELLIGENCE, VOL 2: AGENTS
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Evaluating Jason for distributed crowd simulations
ICAART 2010 - 2nd International Conference on Agents and Artificial Intelligence, Proceedings
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Sociable behaviors in virtual worlds
Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management (IGI Global), pp. 123-139
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Tuning Java to run interactive multiagent simulations over Jason
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2009
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A new system architecture for crowd simulation
Journal of Network and Computer Applications, Vol. 32, Núm. 2, pp. 474-482
2008
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A scalable architecture for crowd simulation: Implementing a parallel action server
Proceedings of the International Conference on Parallel Processing
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Improving the performance of partitioning methods for crowd simulations
Proceedings - 8th International Conference on Hybrid Intelligent Systems, HIS 2008