Beatriz Rey Solaz-rekin lankidetzan egindako argitalpenak (6)

2017

  1. A VR-based serious game to regulate joy in adolescents: A comparison of different devices

    Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

2012

  1. GameTeen: New tools for evaluating and training emotional regulation strategies

    Annual Review of CyberTherapy and Telemedicine, Vol. 10, pp. 334-338