Mariano
Alcañiz Raya
Mariano Alcañiz Raya-rekin lankidetzan egindako argitalpenak (101)
2017
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A VR-based serious game to regulate joy in adolescents: A comparison of different devices
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2016
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A game for emotional regulation in adolescents: The (body) interface device matters
Computers in Human Behavior, Vol. 57, pp. 267-273
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An internet-based program for depression using activity and physiological sensors: Efficacy, expectations, satisfaction, and ease of use
Neuropsychiatric Disease and Treatment, Vol. 12, pp. 393-406
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Psychological countermeasures in manned space missions: "EARTH" system for the Mars-500 project
Computers in Human Behavior, Vol. 55, pp. 898-908
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Work in progress
Annual Review of CyberTherapy and Telemedicine
2015
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A VR-based serious game for studying emotional regulation in adolescents
IEEE Computer Graphics and Applications, Vol. 35, Núm. 1, pp. 65-73
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Assessing brain activations associated with emotional regulation during virtual reality mood induction procedures
Expert Systems with Applications, Vol. 42, Núm. 3, pp. 1699-1709
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Competitive active video games: Physiological and psychological responses in children and adolescents
Paediatrics and Child Health (Canada), Vol. 20, Núm. 7, pp. 373-376
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How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers
Computers in Human Behavior, Vol. 43, pp. 101-111
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Towards a Virtual Reality- and Augmented Reality-Mediated Therapeutic Process model: a theoretical revision of clinical issues and HCI issues
Theoretical Issues in Ergonomics Science, Vol. 16, Núm. 2, pp. 124-153
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Treating small animal phobias using a projective-augmented reality system: A single-case study
Computers in Human Behavior, Vol. 49, pp. 343-353
2014
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A functional magnetic resonance imaging assessment of small animals' phobia using virtual reality as a stimulus
Journal of Medical Internet Research, Vol. 16, Núm. 6
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A functional magnetic resonance imaging assessment of small animals' phobia using virtual reality as a stimulus
JMIR Serious Games, Vol. 2, Núm. 1
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A pilot evaluation of a therapeutic game applied to small animal phobia treatment
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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An fMRI study to analyze neural correlates of presence during virtual reality experiences
Interacting with Computers, Vol. 26, Núm. 3, pp. 269-284
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Work in progress
Annual Review of Cybertherapy and Telemedicine 2014: Positive Change: Connecting the Virtual and the Real (IOS Press), pp. 152
2013
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An E-health system for promoting wellbeing in the elderly: The butler system
User-Driven Healthcare: Concepts, Methodologies, Tools, and Applications (IGI Global), pp. 838-852
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Effects of virtual reality during exercise in children
Journal of Universal Computer Science, Vol. 19, Núm. 9, pp. 1199-1218
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Efficacy and acceptability of an Internet platform to improve the learning of nutritional knowledge in children: The ETIOBE mates
Health Education Research, Vol. 28, Núm. 2, pp. 234-248
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FMRI assessment of small animals' phobia using virtual reality as stimulus
Proceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2013