"Aces of Databases"un "Escape Room" para poner en práctica las competencias adquiridas
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Universitat de València
info
- Catalán Cantero, Carlos (coord.)
- Paramá Gabia, José Ramón (coord.)
ISSN: 2531-0607
Year of publication: 2022
Issue: 7
Pages: 63-70
Type: Article
More publications in: Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)
Abstract
In database subjects that include the learning of different models and technologies, many times the practical exercises proposed may seem disconnected from each other. In addition, part of the students does not feel motivated by the formal academic activities that are proposed. On the other hand, transmitting the attractiveness of databases as data sources where carrying out detective work is an interesting objec- tive. Therefore, at the end of the semester, to integrate the different competencies that must have been ac- quired and before the exam, a gamification activity, an Escape Room, is proposed where students face a challenge in which they must apply the specific competencies, work as a team and also think beyond the strictly academic. This work describes how the activity is structured and how it is integrated into a Learning Management System, how to involve stu- dents and what non-academic elements are used to increase the playful aspect. Finally, the impact of the experience will be described, analyzing the satisfac- tion of the students with their learning and the corre- spondence between the evaluation of the activity and the results of other evaluation items.