Videojuegos y educaciónanálisis de tendencias en investigación

  1. Marín-Suelves, Diana 1
  2. Esnaola-Horacek, Graciela 2
  3. Donato, Donatella 1
  1. 1 Universitat de València
    info

    Universitat de València

    Valencia, España

    ROR https://ror.org/043nxc105

  2. 2 Universidad Nacional de Tres de Febrero
    info

    Universidad Nacional de Tres de Febrero

    Caseros, Argentina

    ROR https://ror.org/051zrh047

Revista:
Revista colombiana de educación

ISSN: 0120-3916 2323-0134

Any de publicació: 2022

Títol de l'exemplar: Videojuegos (volumen 1)

Número: 84

Tipus: Article

DOI: 10.17227/RCE.NUM84-12125 DIALNET GOOGLE SCHOLAR

Altres publicacions en: Revista colombiana de educación

Objectius de Desenvolupament Sostenible

Resum

Muito tem sido escrito nos últimos tempos sobre as possibilidades e controvérsias do uso de videogames na educação. Para conhecer as tendências da pesquisa, por meio da produtividade, impacto, colaboração e disseminação, foi realizada uma análise bibliométrica em 226 documentos disponíveis no banco de dados Scopus. Além disso, foi complementada por uma análise de conteúdo dos 62 artigos disponíveis em acesso aberto. Os resultados mostram o interesse no estudo dessa questão e o boom da última década, o peso de países como a Espanha e o alto impacto de quase metade dos artigos. Além disso, o que é esperado é confirmado de acordo com a Lei de Lotka e Bradford. Pesquisas confirmam que os videogames têm efeitos positivos na dinâmica de aprendizado, motivação e classe, sem esquecer o papel fundamental dos professores, o design e o objetivo do jogo. Por fim, são apontadas futuras linhas de pesquisa relacionadas à necessária formação de professores ou à avaliação de videogames sob uma perspectiva pedagógica.

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