Diseño e implementación de juegos en el aula utilizando herramientas de respuesta de audiencia
- Maximo Cobos 1
- Sandra Roger 1
- Miguel García-Pineda 1
- Esther de Ves 1
- Francisco Grimaldo 1
- Ariadna Fuertes 1
- Isaías S. Sanmartín 2
- Miguel Arevalillo-Herráez 1
- M. Asunción Castaño 3
- Emilia López-Iñesta 1
- Jose M. Claver 1
- Juan Gutiérrez-Soto 1
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1
Universitat de València
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2
Universidad Católica de Valencia San Vicente Mártir
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3
Universitat Jaume I
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ISSN: 2531-0607
Year of publication: 2019
Issue: 4
Type: Article
More publications in: Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)
Abstract
The so-called game-based learning strategies are based on introducing games in the classrooms to improve as- pects such as student performance, concentration and effort. Currently, they provide a very useful resource to increase the motivation of university students, gene- rating a better atmosphere among peers and between student and teacher, which in turn is generally transla- ted into better academic results. However, the design of games that successfully achieve the desired teaching- learning objectives is not a trivial task. This paper pro- poses three games based on team participation that can be easily implemented using existing online platforms. The design of these games has taken into account the previous experience of the students in the use of au- dience response tools, as well as their participation in games in the classroom. After carrying out the games in different ICT-related subjects, we evaluated the im- pact of this activity using questionnaires collecting stu- dents’ assessments.